We are Pavel and Maxim. We are indie developers from Russia. We build educational games. On this page we publish our games and prototypes. We are looking for inverstors and publishers. If you are interested please contact us.
We began a new project. It's a match3 + survival game that teaches physics and chemistry.
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Featured by Apple in 2017!
There's a robot who lives in a far away constellation
That robot looks like a dog, but not a Dalmatian.
He knows everything about water, steam and ice
How to drive a flying saucer
And how to find nanomice.
He was everywhere: on Mars, on Venus, on Tau Ceti
In craters, in rivers, you name it, he was ready.
He knows how to lure out a megamole
And he knows how to cure a microcat
And especially how to teach a human, he'll be doing just that!
This is an educational game for iOS.
The game is designed to explain certain scientific concepts: what sound is, what temperature is, what things are made of, how small atoms and molecules are, how do planets form, etc.
** My second grader (who is an advanced learner) has been glued to this app!! ** Marcy Boudreaux-Johnson, PhD, educator
** Unconventional science app.... worth a look. ** Children's Technology Review Exchange
** The app is a fun way to explore scientific concepts. I'm loving the new features in the latest update. ** Angela Moorad, founder of OMazing Kids, LLC
** Educational game you'll want to your children to play... intuitively understood ** app-liv.jp
The app is designed for kids to play with adults. However kids can play the game by themselves, but parents should be ready for their questions. The best experience will be for children 6-12 years old, but almost anybody can have fun with the game.
The app may also work well as a classroom tool.
Let's look at what you get on Apple's AppStore when you search for the STEM educational apps or games.
Does this really work?
Will mixing a textbook and a platformer game give you fun experience? Will adding a cute mad professor to a textbook make it fun?
Will a game with flasks turn science into something interesting?
I don't think so. A physics textbook can still be boring if you give it to a clown to read.
Science is not about mad professors, flasks and white robes. These are only stereotypes.
Science is about the sense of discovery. About the joy of finding things out.
"I think there is a deep poetic satisfaction in the scientific understanding of the universe," said Sir Richard Dawkins.
So do we really need an icon of a cute tiny mad professor to add more fun to science than there already is?
I didn't think so. In fact, if we want to make a real educational game, we need to blend the joy of discovery and the natural joy of game-playing. Which, by the way, were both the same when we humans were apes.
Who remembers what Avogadro's constant is for? Almost nobody. But those who played Super Mario Bros remember vividly that you can kill Goomba mushroom by jumping on top of it. So this is the idea. If you play with something, you interact with it a lot. You do it willingly, and have fun. And you remember the game mechanics very well. And if the game's core mechanics use science, you'll remember the science very well.
So let's make game of catching an object while riding on a sound wave.
Let's make a game when you need to change the temperature by changing the speed of particles to solve the task.
Why not to teach kids the size of different objects using a fruit-ninja-style game where you have to travel across the scale of the Universe?
That's the approach I use in my app.
I'm not the only one, but I can name only a few attempts to produce games that blend science and gaming.
I love science and technology. I hate school and textbooks.
Evolutionary biology tells us that play is intended to bring fun to learning. Animals and our human ancestors loved to play, because they practiced and learned survival skills in a safe environment.
I think I can bring joy back to learning.
I know how to make an excellent educational app.
The game also includes adaptive music. It's pretty cool. Imagine different styles of melody when the player changes temperature from warm to hot in the learning scene. Wait — don't imagine. Listen to it yourself.
iOS universal (iPhones and iPads). Version 9.2 required.
Apple Watch app included.
The graphics were made by Alexander Skachkov from Bulgaria. The poems in Engish are by Jade Shannon from Australia.
Download here: itunes.apple.com/ru/app/hi-nano/id1119274512?l=en&mt=8
For the support please contact email@example.com